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1. What’s the difference between copy and deepCopy?
Answers:
- They are the same
- deepCopy doesn’t exist
- copy creates a copy at the first level, while deepCopy copies the instance variables
- copy creates a proxy object, while deepCopy allocate a new object
- None of the above
2. Which of the following can be inherited?
Answers:
- Categories
- Protocols
- Classes
- None of the above
3. Which of the following is the fastest?
Answers:
- @synchronized
- Explicit locking
- Condition locking
- Mutex implicit locking
4. A method can be tagged to be called only by a specific class and its subclasses.
Answers:
- True
- False
5. Which of the following is not recommended?
Answers:
- Adding an (id)sender argument to methods
- Using static variables inside methods
- Using C code inside Obj-C methods
- None of the above
6. A class can have two methods with the same name, but with different argument types.
Answers:
- True
- False
7. What are @try and @catch?
Answers:
- Exception handlers
- Exceptions
- Exception keywords
- All of the above
8. A class can conform to only one protocol.
Answers:
- True
- False
9. How do you free an object?
Answers:
- free(obj)
- [obj dealloc]
- [obj release]
- [obj free]
- None of the above
10. Which of the following creates a class that conforms to a protocol?
Answers:
- @interface ClassName [ProtocolName]
- @interface ClassName <ProtocolName>
- @interface ClassName < ProtocolName
- @interface ClassName::ProtocolName
- @interface ClassName(ProtocolName)
11. What is the isa variable in objects?
Answers:
- Object size
- Object memory footprint
- Object class identification
- Object serial number
- None of the above
12. What is true regarding C functions inside .m files?
Answers:
- They can contain Obj-C code
- They are slower than if in a .c files
- They cannot use C libraries
- They can be static
13. What is the id type?
Answers:
- A generic C type that Objective-C uses for an arbitrary object
- A memory address type
- A type to hold serialized objects
- The type used for Classes
- None of the above
14. What is a @finally block?
Answers:
- A block that is executed when the program quits
- A block that is executed within a dynamic library when it’s unloaded
- A block of code that is run whenever an exception is thrown or not
- None of the above
15. Is the following code a correct allocation?
MyClass myObj;
[&myObj aMessage];
Answers:
- Yes
- No
16. What does the following imply?
Worker *ceo = [[Worker alloc] init];
ceo->boss = nil;
Answers:
- That the ceo object is statically typed
- That the boss instance variable is declared @protected
- That the boss instance variable is declared @public
- That the ceo is in fact a structure
- This code is not correct
17. What is not supported in Obj-C?
Answers:
- Recursive method call
- Variable argument count to method
- Byte manipulation
- Method argument default value
- None of the above
18. Which of the following does not happen when you throw an exception in a @synchronized block?
Answers:
- The object is deallocated
- The object is unlocked
- An exception is thrown
- None of the above
19. Can you send messages to nil?
Answers:
- Yes
- No
20. In which version of Objective-C did the fast enumeration system appear?
Answers:
- 2.0
- 1.5
- 1.0
- 3.0
21. What can be linked to an Obj-C program without any particular process?
Answers:
- C libraries
- Java jar files
- C++ libraries
- scripts
- Executables
22. What is the C type used to work with objects in Obj-C?
Answers:
- int
- structure
- pointer
- array
23. What is a category?
Answers:
- A namespace
- A category is a way to add instance variables to a class which already exists
- A category is a group of classes
- A category is a way to add methods to a class which already exists
- None of the above
24. Protocols are like classes; they can inherit.
Answers:
- True
- False
25. What comments are supported in Obj-C?
Answers:
- // Line comments
- /* Block comments */
- # Line comments
- ; Line comments
- -[[ block comments ]]
26. Which of the following is false?
Answers:
- Method lookup is done at runtime
- When a method is called, the send is automatically available as the sender variable, like self or super
- Messages can be sent to nil
- Methods in static libraries must be present at link time
27. What happens if two categories define methods with the same names for the same class?
Answers:
- The code won’t compile
- At runtime, either method will be called
- A runtime exception will be thrown
- None of the above
28. What type of variable do you need to use to implement singletons?
Answers:
- static
- auto
- const
- volatile
29. As categories can’t have instance variables, what class could you use to implement a full class only with categories?
Answers:
- NSArray
- NSMutableDictionary
- NSSet
- None of the above
30. What can you do with categories?
Answers:
- Add instance variables to a class without subclassing it
- Add methods to a class without subclassing it
- Override methods of a class without subclassing it
- None of the above
31. How do you throw an exception?
Answers:
- raise Exception
- @throw exception
- RAISE exception
- THROW exception
- None of the above
32. What is true regarding strings?
Answers:
- C string literals are automatically mapped to objects
- C string literals can be used in Obj-C
- Obj-C strings are not of static storage<m/span>
- Obj-C strings are like C strings
33. In which version of Objective-C did the properties system appear?
Answers:
- 3.0
- 2.5
- 2.0
- 1.5
- 1.0
34. How do you include the root “Object” class?
Answers:
- #include <Object.h>
- #include <objc/Object.h>
- #include <Object/Object.h>
- #include <ROOT.h>
- It depends on the compiler
35. What is the default visibility for instance variables?
Answers:
- @private
- @package
- @public
- @protected
- None of the above
36. What is true regarding @protected?
Answers:
- The instance variable is accessible within the class that declares it and within classes that inherit it
- The instance variable is accessible everywhere
- The instance variable is accessible only within the class that declares it.
- This is analogous to private_extern for variables and functions. Any code outside the class implementation’s image that tries to use the instance variable will get a link error
- None of the above
37. What happens if you release an unretained object twice?
Answers:
- Nothing, too many releases are handled correctly
- Undefined behaviour
- MemoryException is raised
- None of the above
38. What is a protocol?
Answers:
- A class that uses functions instead of methods
- A method signature
- A class signature
- An interface without an implementation
- None of the above
39. In Obj-C 2.0, what do the fast enumeration protocols rely on to provide fast Enumerations?
Answers:
- C arrays
- Java Vectors
- Ruby hash
- Obj-C Array
- None of the above
40. Which of the following is incorrect?
Answers:
- [self release]
- [super release]
- [AClass release]
- They are all correct
41. What can you use to avoid the msgSend function overhead?
Answers:
- SEL
- IMP
- You can’t use anything
- None of the above
42. How do you allocate an object?
Answers:
- MyClass *obj = malloc(sizeof(MyClass));
- MyClass *obj = [MyClass alloc];
- MyClass *obj = alloc(MyClass);
- MyClass *obj = [MyClass new];
- None of the above
43. Which C feature is not supported in Obj-C?
Answers:
- Bitfields
- Compound literals
- Structures
- C arrays
- Support is compiler dependant
44. What does Obj-C not support?
Answers:
- Instance variables
- Class variables
- Static variables
- Automatic variables
45. What will be the output of the following code?
static int
a (void)
{
printf (“an”);
return 0;
}
static int
b (void)
{
printf (“bn”);
return 1;
}
static int
c (void)
{
printf (“cn”);
return 2;
}
int
main (int argc, const char *argv[])
{
printf (“%d %d %d”, a (), b (), c ());
return 0;
}
Answers:
- a b c 0 1 2
- a b c 2 1 0
- c b a 0 1 2
- c b a 2 1 0
- None of the above
46. When using the garbage collector, which method, that is normally called without the collector, is not called on your objects where they are collected?
Answers:
- free
- dealloc
- destroy
- uninit
47. What is nil?
Answers:
- The null object
- The null class
- It doesn’t exist
- None of the above
48. What can be used as Object instance variables?
Answers:
- int
- structures
- pointers
- unions
- None of the above
49. Can an exception caught in @catch be re-thrown?
Answers:
- Yes
- No
50. What is a SEL?
Answers:
- A selection
- The C type of a message selector
- The C type of a class
- A pointer to a method
- None of the above
51. What is an IMP?
Answers:
- A special type used for computation
- An alias for SEL
- A preprocessor directive defined to the implementation name
- The C type of a method implementation pointer
- None of the above
52. What is true regarding @public?
Answers:
- It doesn’t exist in Objective-C
- It breaks encapsulation
- It can be used only on singleton objects
- None of the above
53. What class specifiers are supported?
Answers:
- FINAL
- STATIC
- FAST
- ITERATIVE
- There is no such thing as class specifiers
54. Which of the following declares a protocol?
Answers:
- @proto ProtocolName
- protocol ProtocolName {};
- @protocol ProtocolName
- @interface <ProtocolName>
- @interface ProtocolName::Protocol
55. What is an autoreleased object?
Answers:
- A C object.
- A static object.
- An object that is garbage collected.
- An object that will be released when the current AutoreleasePool is deallocated.
- None of the above
56. If you need to allocate custom memory, in which method will you do so?
Answers:
- + alloc
- – alloc
- + init
- – init
- None of the above
57. What is #import
Answers:
- A namespace import rule
- A namespace definition
- A recursive include
- C preprocessor construct to avoid multiple inclusions of the same file
- None of the above
58. What is the Obj-C runtime?
Answers:
- A C library
- A compiler
- A language
- A dynamic loader
59. What is true regarding messaging?
Answers:
- Messaging is static and messages are replaced by function call at compile time
- Messaging is fully dynamic, which means you can compile some code that sends a message to a class that doesn’t implement it, and add a category later, in a dynamic library for example
- Messaging is only a syntax sugar to call functions
- None of the above is true
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